Adventure 1, part 1



This variant is very simple. Hog the great people.
The bad part is it above my comfort level at king.

I met Mohenjo on turn 6. I follow up with Stockholm on turn 9. We have a close civ, as somebody else met Stockholm already. I met the Viking the next turn. They are probably the one that found Stockholm. Yerevan shows up turn 13. My capitol is really surrounded.

On turn 26 I met Spain. This is the first time I've seen them as an opposing civ.

I found my Parthenon on turn 32 - divine spark. This is the only thing that makes sense with this variant.

I finally drop a second city.





I get my first GP on turn 75. I purchase for gold - Marcus Licinius Crassus.

I drop my third and final city.





I get my second GP - Aryabhata on turn 85. It will take a while before I have a campus, but he still adds one to my score. I don't know how much it will help, but I but a relic from Spain. I hope the 4 faith a turn lets me buy a GP with faith before turn 250.

Norway declares war turn 84. I was worried about a war, but from whacko Monty. The capitol switches to walls, and I burn $30 to upgrade my only slinger. Norway signs peace on turn 104 after he suffered 100% of the losses. 2 archers with city walls were shredding his closest troop.

I get my third GP - Qu Yuan on turn 105.

I finally met Germany on turn 112.

I get my fourth GP - Niccolo Machiavelli on turn 142.
I buy my fifth GP - Emilie du Chatelet on turn 143.
I get my sixth GP - Marco Polo on turn 148.
I get my seventh GP - Marie-Catherine D'aulnoy on turn 163.
Norway is totally whacked this game. Another war starts on turn 168.
I get my eight GP - Raja Todar Mal on turn 173.
The war with Norway ends turn 180 with him only managing to damage some of my units.
I get my ninth GP - Andrei Rublev on turn 185.
I get my tenth GP - John Jacob Astor on turn 196.
I get my eleventh GP - Edgar Allen Poe on turn 203.
I get my twelfth GP - Adam Smith on turn 215.
Monte finally goes whacko, and starts a war on turn 223. I burn a bit of my turn 250 cash buy reserve to upgrade my archers to crossbows.
I get my thirteenth GP - Ludwig Van Beethoven on turn 225.
I get my fourteenth GP - Mary Shelly on turn 228.
I get out of the Aztec war turn 233, but the damage is done. I suspect I lost at least 1, if not 2 GP because of the war.
I get my fifteenth GP - Rembrandt Van Rijn on turn 236.
I buy Nikola Tesla, Alan Turing, and F. Scott Fitzgerald on turn 250 to up my count to 18. 9 grand doesn't last long.

GP total = 18
I got Marcus Licinius Crassus, Aryabhata, Qu Yuan, Niccolo Machiavelli, Emilie du Chatelet, Marco Polo, Marie-Catherine D'aulnoy, Raja Todar Mal, Andrei Rublev, John Jacob Astor, Edgar Allen Poe, Adam Smith, Ludwig Van Beethoven, Mary Shelly, Rembrandt Van Rijn, Nikola Tesla, Alan Turing, and F. Scott Fitzgerald.





I am not going to try and finish this game. To win I needed at least 2 or 3 more cities. The first Norway war should have included taking his city next to my capitol.
I ran way to many projects to get extra GP. My cities are way behind in development due to this. This was played 100% for the scenario at the cost of screwing up my long term prospects. What is surprising is that I might be able to pull out a cultural win from this. With cleaner play I suspect I could have gotten one or two more GP. I played the majority of the game on the 23rd. I was too worried about finishing, and that resulted in some level of sloppy play.
I have the clear lead in tourist despite the fact that some of my GP didn't get used. I had no place for more great works. I might have needed a fourth city just to have enough spots for the works.






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