Adventure 21, part 3




I hate culture flips. I didn't even get a chance to wipe out Mongolia, and Persia now owns Nigh-hsia. I thought I had enough time to garrison it with all of assault troops from Mongolia to prevent a flip before I turned on Persia.

This is the end of Mongolia. This attack on the last 4 cities was really helped from sky gods. The planning took longer to spread out among all cities, and to bombard them with catapults before calling them up. 4 cities in 5 turns is unreal in civ.


I get a scientist in 1555 AD, and throw him on the pile.

I forget how tough the original version was for flips. I lost Samarqand to Persia.

I get another artist in 1635 AD that I throw on the pile. I now have plenty of GP to call up the sky gods.

I declare on Cyrus in 1675 AD. I hope I have enough Grenadiers to offset his cavalry and rifles. I offer up an immediate sacrifice to the sky gods.





I suffer a defeat when Persia recovers Bactra. It was to close to the capitol, and I lost multiple defenders. I make another sacrifice to the gods to keep going versus Persia. Fighting rifles and cavalry is tough with just grenadiers. The Sky Gods are the key to me fighting a foe with better tech.

I finally recover the city. This one was a pain as I only wanted to commit light forces, and kept losing 80%+ battles. What really hurt was Cyrus moving a large stack of cavalry into the city, as I didn't have the forces in place to deal with that. Now I can get moving forward. I couldn't afford to leave multiple cavalry in my rear with lightly protected cities.




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